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Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Building PBR-environments for Games
Building PBR-environments for Games

Ue4 decal stretching. How do you remove overlapping decals?
Ue4 decal stretching. How do you remove overlapping decals?

CryEngine 3 Master Thread — polycount
CryEngine 3 Master Thread — polycount

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

Confluence Mobile - Documentation
Confluence Mobile - Documentation

POM on Mesh Decals - UE4 AnswerHub
POM on Mesh Decals - UE4 AnswerHub

POM Decals - Rendering - Unreal Engine Forums
POM Decals - Rendering - Unreal Engine Forums

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

CryEngine SDK 3.4.3 update is free and comes with a change list as long as  your arm and your leg and your other arm | PCGamesN
CryEngine SDK 3.4.3 update is free and comes with a change list as long as your arm and your leg and your other arm | PCGamesN

Confluence Mobile - Documentation
Confluence Mobile - Documentation

POM material - #434 by doggy - Rendering - Unreal Engine Forums
POM material - #434 by doggy - Rendering - Unreal Engine Forums

POM material - #434 by doggy - Rendering - Unreal Engine Forums
POM material - #434 by doggy - Rendering - Unreal Engine Forums

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen